Some voice files are triggered automatically from certain events eg.
Killing floor scrake voice.
The majority however can be triggered manually and keybinds to particular voice files typically accompanied by chat messages such as scrake can be created for manual.
Sure you can use need help but it would make it more direct and people know exactly where and what s coming.
The scrake is a giant specimen that appears in all killing floor games.
It is classified as a large enemy and is considered extremely high threat.
Scrakes appear as muscular and huge humanoids with a surgeon s mask over their face in addition to a bloodied apron that they wear on their bodies.
This is a montage of most of the new quotes given to the specimens in killing floor as a result of the twisted christmas event.
Their most distinctive feature is the nerve controlled chainsaw on.
In the first killing floor their outfits more resembled that of a doctor while in killing floor 2 they look more like.
Like in killing floor 1 where you could for instance bind a key to say scrake in the chat and your character would say one of his scrake lines.
Reloading a weapon spotting a specimen and therefore cannot be triggered by the voice command menus.
The scrake is a giant specimen in killing floor 2.
The most noticeable was its face which resembled classic depictions of frankenstein s monster with its skin even bearing greenish tinge beneath all the blood.
It is one of the biggest threats outside of bosses along with the fleshpound.
I managed to do the chat part but i m not sure how to use the speech command in kf2.
Does anyone know if it s possible to bind voice commands to keys.
I think it would be a great idea if we could have some voice command be added so you can alert your teammates there s a fleshpound quarterpounds or scrake coming your way.