Armor you need skills to spawn with it which is b s.
Killing floor 2 swat class.
The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long.
The swat specializes in submachine guns and armor with skills focusing on both stumbling zeds and armor abilities.
The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
A major update for killing floor 2 has been released on pc today introducing a new class and map along with a number of other changes.
The swat perk is the close range combatant who hoses down zeds with submachinegun fire hacking through them with a storm of lead and steel.
Swat has what armor and more damage on pistols and a battering ram zed skill while the r is hell idk what the the r side is supposed to be the theme.
And also to take only armor damage.
This feature was added as part of the treacherous skies update with an additional rank of prestige added every major update after that.
While each individual bullet may not inflict.
Sharpshooter is the sniper class in killing floor 2 making husks explode and scrakes running their last steps around decapitated with just one shot.
Sharpshooter s weapons have massive penetration and no large zed can resist a good headshot but still it s all about positioning that gives him the safe space that a sniper needs.
Originally posted by randomselect.
The swat is a perk for killing floor 2.
Commando is pretty well balanced swat could use some work still.
When a perk reaches level 25 in killing floor 2 they are able to prestige.
I couldn t agree more.
Theres only 2 things going for it imo.
They are like a class subdivision overall commando is more dmg per bullet and smaller mags swat is the opposite different uses for the nades and various other skills make them different enough.
Using a variety of submachine guns the swat perk has the highest rate of fire of any perk.